Recent Games

Advertise Marvel's Avengers and new game offers ..

Advertise Marvel's Avengers and new game offers ..





Finally, Square Inks announced their new game Marvel's Avengers during its E3 2019. The game will be developed by Crystal Dynamics Studio and Eidos Montreal. The tuxedo contains a mixture of gameplay and game engine graphics if you are a fan of the company's business. Marvel, this game is definitely for you!

The story of the game begins when the Avengers ship carries some experimental techniques, while carrying bad things - and the death of "Captain America" ​​(not really dead because it is a playable character) appears - and the Avengers become out of law. After several years they are summoned again to fight a terrible evil coming to the city. The game will contain a full original story but it will contain Marvel's signature in the world of heroes.

Some famous vocal actors will perform sounds like Troy Baker, Nolan North and Laura Bailey. According to the development team, all updates and new content will be free and there will be no random gift boxes. PlayStation 4 players will have a chance to experience beta before the rest of the platforms and will get "unique benefits".

Marvel's Avengers are coming on the Xbox, PlayStation 4, PC and Google Stadia on May 15, 2020. 

Final Fantasy 7 Remake NEW Gameplay Trailer & Release Date (E3 2019)

Final Fantasy 7 Remake NEW Gameplay Trailer & Release Date (E3 2019)

Final Fantasy 7 Remake NEW Gameplay Trailer & Release Date (E3 2019)



While Square Enx will be at dawn tonight, but the company has been anticipating the date for the release of Final Fantasy VII Remake with a new show that you can watch above.

In fact, the game will be issued in the form of episodes and what was announced is the date of the launch of the first episode, which will be on March 3 next year 2020, while not addressed the other episodes and the date of launch as we did not get any details about the content and events and how will Distributed to game episodes.

This move may be intended by Square Enx to thrill us at its conference, which will take place at dawn on Tuesday at 4 am Mecca, where we expect more details about the game will be revealed along with a number of new games that we have been interested in during the last period such as the game A vengers and We may see the new project that the FF developers are working on after they move to the Lumenas studio and start a project description because it is AAA without disclosing any other details.

Final Fantasy VII Remake will be released on March 3 next year exclusively on PlayStation 4, although Gamespot has released a report that the game is also coming to Xbox Live, but no official confirmation of it.


Assassins Creed Odyssey - E3 2019 Story Creator Mode Launch Trailer

Assassins Creed Odyssey - E3 2019 Story Creator Mode Launch Trailer


Assassin's Creed Odyssey was one of the most popular games of 2018, and the game will be better now after the new update announced by Ubisoft developer of the game during the conference at the E3 2019.

From today players can now try the new feature called "Story Creator Mode". This stage will be available on Ubisoft where all players will be able to create their own tasks and stories and share them with all other players. Yes, you are the author of the game. Using the task creation mechanism, players will be able to choose six different types of missions, including assassinating specific targets, saving people or visiting different places. You can also type texts as you like with the possibility of adding responses from NPCs. You can even put the possibility that the player will kill people to end the conversation.

When you create your own task, you will be able to share it with all Assassin's Creed Odyssey players on various platforms. For example, if you are a player on Playstation 4, you will be able to share your tasks for Xbox players or PCs. In my view, this feature is more than wonderful and will add a lot of hours to players whether they are creating new tasks or experimenting with the tasks of other players.

Assassins Creed Odyssey - E3 2019 Story Creator Mode Launch Trailer


If you are not interested in manufacturing your own tasks, Phoebe Soft will provide but develop Exploration Trips. This stage will be released later this year and will give players the opportunity to go to 300 different explorations, each trip of these nomads will contain information about ancient Greek life and the philosophy and engineering construction of the time as well.

Assassins Creed Odyssey - E3 2019 Story Creator Mode Launch Trailer


The Witcher 3 Wild Hunt — Complete Edition Nintendo Switch Announcement

See what the Witcher 3 looks like on the Nintendo Switch ..

The Witcher 3 Wild Hunt — Complete Edition  Nintendo Switch Announcement

Rumors and leaks seemed to be true after all. Nintendo at its E3 2019 conference announced the full release of the Witcher 3 on its Nintendo Switch.

We see the above-mentioned teaser game as a play on the switch, and it looks like it's good but we can not judge it or compare it to other platforms until the game is finally released. The full version of The Witcher 3 contains the expansions "Blood and Wine" and "Heart Of Stone". If you are a SWATCH player, I strongly advise you to try this role-playing game because it will provide you with a powerful story plus more than 100 hours of play.

No specific date has been announced for the release of the game on the device, but we expect it to be released sometime this year, and we will get a specific date in the coming months.

The Witcher 3 is one of the best games I've ever tried on my game trip. I've finished it twice and played for more than 350 hours on PC and Playstation 4.

If you do not know what the game is, it is a Western-style RPG game of fantasy and an open world with a story in which the player selects options so that the player sees the results of his choice and events. The story is sometimes vague and harsh in its events, every character in the game She has her own personality, whether she is a personal figure that is always a joke or a serious one. The Wittcher series tells about the story of Geralt of Rivia, a wither (people with supernatural abilities), the series tells you how difficult life is. This part is the third and final part, talking about Wild Hunt and Siri in a world that is one of the best worlds. The game got more than 800 awards when it was released.

The sequel to The Legend of Zelda Breath of the Wild - First Look Trailer

The sequel to The Legend of Zelda Breath of the Wild - First Look Trailer

The sequel to The Legend of Zelda Breath of the Wild - First Look Trailer


Nintendo today has a big surprise at its show at the E3 2019 today, officially announcing the second part of the Legend of Zelda: Breath of the Wild under development for the Nintendo Switch.

The announcement came through a mysterious video that was suddenly viewed on the screen and from the beginning the view you can see above is full of hints and Easter Egge and the beginning with the music that seemed very familiar to the audience of the series and is derived from the Twilight Princess part, And Zelda as they explore a cave below the castle of Hyrule. After that their mission becomes exciting and dangerous when a skeleton falls from the ceiling. They appear to be wearing the jewels of Hyrule. The skeleton opens. Then the eyes are closed. With the Majora's Mask part.

The teaser we've seen is full of mystery and hints, but it seems to carry a new and darker direction, and there may be a link with the previous series, such as Majora's Mask and Twilight Princess, so why all these hints.

We do not know if the next part will have a different sub-name or Legend of Zelda: Breath of the Wild 2, especially since the new part will complete the previous part with the sequel or complement.

Unfortunately, the date of the launch was not disclosed, but it seems that the game is still in the initial stages of development, especially since the final name of the new part will not be revealed and only the word "Sequal" will be mentioned. the least.

EXOX PRESIDENT: I was hoping Sony would be at E3 this year.

EXOX PRESIDENT: I was hoping Sony would be at E3 this year.

EXOX PRESIDENT: I was hoping Sony would be at E3 this year.

For the first time in the history of the E3 exhibition, Sony is absent from its activities either in a conference or through its games in the exhibition rooms. This decision was taken early this year after the company decided not to attend the E3 2019 events. On the grounds that they do not have anything new to reveal to the public.

Sony may be missing a goal, but many agree that it was absent was not justified, including the head of the Department of Expos Phil Spencer.

During a live interview with Phil Spencer on the Giant Bomb website, he said that all the game and equipment companies should be present at such a big event. I wish Sony was in attendance and as well as the acquisition company. I think their absence was not the right decision and the good thing. .

He added that all companies in the field of video games should be present at this huge annual event and stand side by side to prove to the world that this area is wide and has its place in other industries and that we do not appear as children of a leaf in the basement divided each of us tries The overthrow of the other.

It may have hurt Sony's relationship with its audience, which awaits them on an annual basis to impress them with the new ones at the show, and to show the spirit of honest competition with other companies, as well as proving to the world that video games are not It is a small, side-by-side industry, but it has become a major focus of the world economy and entertainment.

We hope that Sony will reverse any similar decision in the next year's edition of E3 and prove its presence among the giants of gaming and entertainment companies as we have been accustomed to in the past years.

Learn about the game 12 Minutes, a terrifying drama about the episodes of time ..

TWELVE MINUTES | Reveal Trailer





"12Minutes" or 12 minutes is one of the most promising independent games announced at the Microsoft conference at the E3 2019. The teaser show you can see above shows us a man who can predict the future, but when Vtrah always focuses on living the same horrific minutes again and again.

The game developer Luis Antonio (who worked for Ubisoft and was the director of "The Witness") allowed some people to try the game in particular, and talked about how the time rings worked in his game. The developer wants to present a story in a nonlinear and direct way, using "The Shining" and "Momento" to inspire him.

The developer said: "Every time you play in a time loop, you will know more and more about your situation and you will use your explanation of events to decide what to do." "The game will not give you any task or will not tell you anything about what you should do."

The name of the game is twelve minutes because each episode time lasts for this time. And these minutes pass as you pass in real time, and you can always find out the rest time by stopping the game and looking at the big clock in the game.

TWELVE MINUTES | Reveal Trailer

12Minutes contains only three characters: the husband (who you control), the wife and the mysterious policeman. Despite the small house in which the game will be built around it, it is full of details. For example, you can sleep in your bed to watch the time or open the cupboards to find some items that can help you. The mysterious policeman will always come and knock the door of the house three minutes after the time ring, and he will claim that he is here to arrest your wife for murder. If you let him in he will tie your hands and your wife's hands, and if you do not find a way to stop him, he will beat you until you lose consciousness.

Always when you lose consciousness you will move on to the next time loop by falling onto your home land as if you were falling from the sky. Your personality in the game will be confused when this happens for the first time and you will be surprised at what happens until you end up vomiting.

TWELVE MINUTES | Reveal Trailer

The interesting part of the game "Twelve minutes" is that you do not lose any progress when you enter the new episode, in fact is that everything you experience the rings of all time will increase the intelligence of your personality, and this will open new dialogues. For example, when you discover and learn new things, you will be able to tell the wife that you have seen all this happen before and that she must escape away before the policeman beats the door.

One of the most challenging things in the game is trying to convince the wife of the danger that is inside. You will have to search the house for signs that help break the time rings and save the life of your wife from a crime whether committed or not. During your attempts, Zaid will explore things about the wife's history and her relationship with the main character in the game.

The developer said, "There will be things in each episode to increase your curiosity to know. There is always something new to explore. I hope you never feel bored. "

The 12Minutes game will be released on PC and Xbox in next year. Personally, I am very excited about the game and I am looking forward to it. The design of the game looks distinctive, in addition to the very distinctive idea about the time rings and about the fact that you have full freedom to act.

New details about Project Awakening, it looks like it will move to Playstation 5 ..!

Project Awakening - PlayStation LineUp Tour Teaser Trailer

Project Awakening - PlayStation LineUp Tour Teaser Trailer



Do you remember the Project Awakening project that was unveiled at the PlayStation LineUp last year through a movie that shows some of the game's style scenes? The video then dazzle a lot and if you did not remember or did not get a chance to see it you can see it above.

The game developed by Cygames is a game that initiates the roles of RPG in an open world, but did not reveal any new details except what we have mentioned to you and the cinematic show, but it seems that the game will be deeper and larger than we imagine, and this is what Cygames Behind the scenes of exhibition E3 2019.

The game's producer Takashi Desheng has talked about some details with FextraLife about the game, which is still in the early stages of development. Initially, there will be no appearance of the game at the E3. Next, new details are released for the first time around the game, which can be summarized as follows:

Project Awakening Project Project Cygames will be the first to enter the Western market after their games were limited to the Japanese market, such as Granblue.
Project Awakening will be an open world with events from the world of fantasy inspired by huge works such as Lord of the Rings and Game of Thrones and the world of play will be described as a smooth and easy exploration.
The game will contain a collaborative game mode and developers will try to support up to 12 players to play together collaboratively at the same time.
The game will be full of bloody scenes and sweating and fighting exhaustion and will contain battles and confrontations with giant creatures as we saw in the video above.
Cygames developers are trying to balance storytelling in the game and the game system, adding that the game will provide a new and exciting experience.
Developers are also still looking at how to make the game offer magic capabilities and whether it is possible to set the Classes system for characters in the game.

It is clear from Takaki's remarks that the game is still far from the launch date and it may take two or three years to be ready. This indicates that it may be dedicated only to PlayStation 5 if it retains its exclusivity with the disclosure of the first offer. last year.

Contra Rogue Corps Bande annonce E3 2019

Contra Rogue Corps Bande annonce E3 2019

Contra Rogue Corps Bande annonce E3 2019


The E3 always has some unexpected surprises, one of which was the appearance of the famous actor Keanu Reeves on the stage of the show to introduce the CyberBank 2077. This surprise was also wonderful as there was a lot of rumors about the release of a new part of the Contra game, which is a famous Old Games. But today and finally the new part of this series has been announced under the title Contra: Rouge Corps.

Konami has announced the new segment within the Nintendo conference at the E3 2019. The new segment will not be as you imagine, which will not be as it was the old parts of the game. The game will be played in a three-dimensional world rather than two-dimensional as in the previous parts, and the story will be the events after the events of the third part of the game. You will also be able to choose different characters, one of these characters is a Panda character ready to kill all the aliens who are invading the earth.

The game Contra: Rouge Corps will be released on the twenty-fourth of the month of September of this year. Currently, the game has been released on the Nintendo Switcher only, but it is not clear whether the game will be released on other platforms. You can follow the game news on our website as soon as it is released, and you can watch the teaser show above.

eFootball PES 2020 Trailer d'annonce E3 2019

The PES 2020 game gets the first offer and a slight change in the name of the game.


During the E3 2019, Konami announced the new part of the PES or Pro Evolution Soccer series, which will bring about minor changes in the name of the Western version. The game has become eFootball PES 2020.

We do not know why the name of the game changed its Western version, but what we know that the famous Argentine player and Nadri player Barcelona Lion Messi will be the official cover image of the game that got the first display of the disclosure during the announcement where the show shows the scenes of the style of play and some The new features that the player can implement and of course do not disturb the viewer in the video from Messi's appearance in them.

The game will get released on two versions of the first version is the second edition version Legend, which will be available only in digital format on all platforms will be available on the game and will contain a copy of last year 2019 form players Messi and Ronaldinho in 10 games metaphor in the process of myClub , But if you make a preorder for either version you will get Andres Iniesta and 1000 of myClub currencies.


EFootball PES 2020 will be released on PlayStation 4, Xbox and Personal computers on September 10 this year, while the Japanese version will be released two days after the release of the Western version.

Will you buy the game or will you just try FIFA 20, which will be released on the 27th of the same month this year?

Sniper Ghost Warrior Contracts - Teaser Trailer

The new part of Sniper Ghost Warrior gets a new demo

The new part of Sniper Ghost Warrior gets a new demo


Before the start of the E3 2019, CI Games, the developer of the famous series Sniper Ghost, announced their new game through a cinematic show that you can watch by clicking here. The new part will be under the name of Sniper Ghost Warrior Contract. A short teaser display of the playing style to get an idea of ​​the latest part of the series.

You can see the teaser above, it's really short but show us how the game will be in a clear way. Sniper Ghost Warrior Contracts will be the first person to shoot and focus entirely on sniping. Where you have to stand and go to different places you choose in order to get better places to catch from time to time, the game is said to keep the basics of the main chain and will provide the stages and tasks a greater challenge to the player, where the development team will leave you a choice Kill targets.

The new part will not be an open world, where the focus will be on a system of missions and goals. The game is built around ending the contracts you get, but you have to make a plan before the fighting starts ... because it is possible that there are other snipers that can kill you without hesitation.

Sniper Ghost Warrior Contracts will be released on PC, Playstation 4 and Xbox at some time this year. There is no specific date but we will publish it when available.

Cyberpunk 2077 Full Presentation with Keanu Reeves

Cyberpunk 2077 Full Presentation with Keanu Reeves | Microsoft Xbox E3 2019

Cyberpunk 2077 Full Presentation with Keanu Reeves | Microsoft Xbox E3 2019



At the Microsoft conference at E3 2019, CD Project Red launched a new teaser show for their highly anticipated Cyberpunk 2077, which surprised us with the release of Keanu Reeves on the stage after his appearance in the game. The company said there will be a trial version available at the event.

The company also confirmed during the exhibition that you can finish the entire game without having to kill anyone. The company also stated that this was developed based on the opinions of the players and the views of the people who attended the fair last year. In the demo version, there was only one task where you could finish the job in several different ways. If you want to kill, you can cross from the main door and start fighting. If you do not want to kill anyone, you will have to find a second entrance other than the main and you will have to crawl between some animals and jump over gangsters in addition to some running and hidden jump to avoid killing.

There will also be a lot of use of the things in your vicinity to carry out the killings, for example you can faint an animal and throw it at a soldier. The "V" character will be able to develop its hacking abilities and use devices installed on its finger or fingerprints to penetrate security devices or stop surveillance devices from work or raise viruses on the faces of enemies using techniques or penetrate things in the ocean to raise attention, for example You can penetrate the vending machine and make drinks on the ground, which will draw the attention of nearby enemies.

We will get more information about the Cyberpunk 2077 gaming style soon, especially after many people will try out the exclusive demo version of the show and talk about it.

Cyberpunk 2077 will be released on April 16th, 2020 on PC, Playstation 4 and Xbox. Above you can watch the Cyberpunk 2077 movie show as well as John Wick's exit shot to the theater.


Cyberpunk 2077 — Official E3 2019

View the style of playing in the game Cyberpunk 2077

Cyberpunk 2077 — Official E3 2019


During the Microsoft conference, the Cyberpunk 2077 was very prominent and very impressive, although we got two shows and the surprise actor Keno Reeves was a key figure in the game, but we still wanted to see more game style reviews.

The second show, which was presented by Kenio Reeves, which revealed the date of the launch of the game was a quick scenes of the style of direct play, which showed us some important elements such as the main male character this time, which will be named V and also scenes from The interaction with some characters of the game, whether friendly or hostile and there is also a scene to use a whip in one of the confrontations and then moved to witness the bike ride and launch quickly and it seems that driving the vehicles in the game will be very exciting.

We will also take a quick look at some of the areas of Knight City where the developer promised to have every place in it exploreable so prepare for a large and huge adventure between alleys and streets and houses and towers of the city of Dark Knight.

We do not know if these scenes are taken directly from the game or produced, but the quality of the graphics and effects that appeared in the show is very impressive and difficult to see on the current generation devices, although the developer confirmed that the game will work clearly 4K on the Xbox and X but Will the quality of the graphics be so great ?!

The Cyberpunk 2077 will be released on PlayStation 4, Xbox and Personal Computer on April 26, 2009, and the developer has promised to reveal more game style shows in the coming period. The nearest one will be at Gamescom 2019, which will be launched in August. This year as well as the PAX event which will also be in August.

Control

Control

Control

Control

Another trick I played with was seizing
control of wounded enemies and getting
them to fight for me for a limited time. I did
this to the grunts, the hovering types, and
the big balls of healing energy too, which
would otherwise be buffing the enemy. It
makes each battle a game of control, as
you wrestle over physical objects to lob
around and enemies to possess.
I was overpowered in the hands-on,
which Thomas Puha, Remedy’s
communications director, assures me
won’t be the case in the final game; you
will need to unlock abilities and increase
your health to get to that point. Your
health doesn’t regenerate automatically
either, so you need to scour the building
for pickups or find creative ways (like
possessing the healing orbs) to heal up.
From the hub-based world to the light
puzzle elements that unlock new
pathways, Control nods to what I think of
Control
as ‘designer genres’ like the Metroidvania,
Soulslike and immersive sim. It’s
abandoning the blinkered linearity of
Remedy’s past efforts, and going into
territory that feels like Alan Wake would’ve
gone to had these ideas been more
prevalent at the time.
Beyond the combat, I don’t get to do all
that much interacting with the world. It’s
more a case of exploring strange rooms,
each with their own surrealistic reality-
warping twists. There’s a music recording
studio (with no purpose for now), and a
hall of mirrors, a lavishly decorated area
– all crimsons and golds with an eye-
teasing pattern on the walls. Suddenly, the

Control


walls in here shift and new corridors open
up, which you diligently follow, taking each
new turn as it manifests in front of you
until you loop back to the original room,
where a new pathway opens, leading to a
new power to use.
Puha takes control for a mini-boss fight
against an Astral Spike – that swirling
mass of glitchy energy I talked about

earlier. It fits into the ‘shapeless black
mass’ category alongside unloved
videogame enemies like Prey’s Typhon or
the Pus of Man in Dark Souls 3, but given
that I’m extremely fond of both of those
games, it works for me.
Instead of fighting it head-on however,
Puha lures it through a large containment


Controldoor, then loops back around to the main
room and shuts it inside.
These are pretty simple puzzle-based
interactions, and I’d like to see them go a
little deeper in the final game, but given
that the demo is aimed to showcase the
combat, I’m holding out hope that we’ll
see this area expanded on a bit more.
The Oldest House fluctuates between
a particularly tasteful form of cold and
corporate and impressively other. One
moment I’m in a bright atrium, designed
to intimidate and impress visitors, the next
I’m tentatively creeping down a dark stone
corridor, with angles and surfaces jutting
out of places where there’s really no need
for angles and surfaces to exist. In 20
minutes I saw more visual variety than in
entire other games.
Then the already interworldly reality of
the Oldest House dissipates and a misty
grey landscape of obelisks and strange
stepped pyramids unravels before me.
This is the Astral Plane.
Somewhere in here, Puha tells me, is
an inverted black pyramid that I suspect
has an awful lot to do with the mysterious
events back in what approximates in this
game to the real world.
 TWISTING REALITY
Control

Even though the game is just five months
away, I felt like Control remains a mystery,
and I like that. There’s the story, of course,
which strikes me as even more intriguing
and cryptic now than it did before I played
the demo. And there’s even a crafting and
upgrade system that I barely had the
chance to touch.
There are still points that need ironing
out. The combat, for all its wonderful
low-gravity flow, still feels rather ethereal,
with the enemies looking and feeling
twiggy and unimpactful when you’re
duffing them up. I’m also not sure how
much longevity there is in throwing bits of
furniture and detritus around at enemies,
so it’ll be up to the upgradeable Service
Weapon – your shape-shifting firearm –
and whatever powers we haven’t seen yet
to ensure the action remains nice and
varied throughout the game.
But these are all fixable. Remedy has
the right ideas here, and I came away with
fresh questions about what the hell is
going on in this most abstract of
downtown skyscrapers.
Remedy, the master of reality-bending
intrigue is weaving its most intricate web
yet, and I’m definitely more than happy to
get caught up in it.



Control

CONTROL

Control


As I levitate with almost complete
freedom around the Brutalist atrium of
the Central Research area – all clean
concrete walkways broken up by
formidable trees – I have a sense that this is finally
the game that Remedy always wanted to make, the
developer’s creative promised land.

Control Conversations around Remedy games
revolve as much around their constraints
and shortcomings as their brilliance and
ambition, but Control feels liberated,
untethered from past limitations.
A big part of that is the hub-based and
more systemic structure of the game.
Control has something of the immersive
sim, encouraging you to explore rooms
you might otherwise miss to pick up new
powers. You can watch over-saturated
videos of scientists talking about
dimensional fissures, and shuffle through
documents that fill you in on the disaster
that befell the place you’re exploring.
This place is the Oldest House, the
headquarters of the FBC – a government
division that investigates paranormal
activity. You are new boss Jesse Faden,
and it’s your first day on the job. The thing
is, instead of being shown to your
gold-plaqued desk and arranging a
‘getting-to-know-you’ conference call, you
arrive to find people floating eerily in the
building’s vertiginous expanses –
presumably dead – and black glitchy
vortexes of violent energy swirling and
crunching towards you.
It’s a unique vision of the ‘science gone
wrong’ trope so beloved by videogames.


ControlIn a way, the tone is post-Lovecraftian, set
in today’s age where beliefs in gods and
squid-faced deities have made way for the
cold power of physics, and a sense that
whatever’s beyond the tenuous veil of this
dimension is much less tangible and

anthropomorphic. But where the laws of
cosmic physics are normally terrifying
through their stark apathy to humanity, in
Control they’re something more
malevolent, as I discover in my hands-on.
The corrupting force throughout the
facility, known as The Hiss, manifests in all
kinds of strange forms. It possesses
people, for example, and sets them out to
kill you. I encountered regular gunning
grunts on the ground, but also more
powerful levitating enemies, telekinetically
hauling chairs, tables, chunks of concrete,
you-name-it, at me.

 FLYING DEBRIS

In a ghoulish callback to Alan Wake, these
people ramble insane scientific nothings
to themselves (at least, nothing that my
non-sciency brain can translate). You get
the sense that their minds have been

Control stripped of the human component and left
only with formulae and theories
attempting to make sense of whatever
dark energy has taken over the building.
The good news is that you, Jesse, have
powers of your own. You can levitate high
into the air to meet your flying foes, then
engage in a duel of flinging whatever the
hell your telekinetic pull ability can reel in
towards you. Within moments, the
courtyard of Central Research is strewn
with debris as we entwine ourselves in a
gravity-free tussle of office objects.
But there’s more to Jesse than
impossibly red hair and levitation. By
aiming at the enemy and clicking the right
analog stick, we dash through the air,
slamming into them and disintegrating
them into a shower of sparks.
That airdash contributes to the
liberating weightlessness of controlling
Jesse. You can only levitate for a limited
amount of time, and can’t keep going up
forever, but you can airdash in any
direction level with or below you, which
means you can, for example, dash over
to a ledge and haul yourself up, or dash
into the ground to convert it into a
devastating ground pound.

Control

East ward

East ward

East ward


One look at Eastward, and you can
immediately tell what made the pixel art           
aficionados at Chucklefish fall in love    
with it. From colourful environments   
filled with detail to the unique characters softly             
bouncing with each breath, Eastward feels alive,           
even though it’s set in a world that’s anything but.

With Eastward, developer Pixpil has     
decided to go all out – the first project for         
the Shanghai-based team is looking to
Japanese RPGs from the late ’80s and 
East wardearly ’90s for inspiration, a genre that  
originated enduring videogame              
characters and approaches to adventure           
gameplay. You take control of John      
and Sam, a taciturn miner and a              
small girl with a magnificent mane of    
white hair. Together they travel a          
post-apocalyptic world. Pixpil is
The Japanese flair of the city I saw in
staying as tight-lipped as John about any           
plot details, but they did let slip that the            
fact that Sam uses magic makes her     
someone really special.
SunShine StateS             

The warm feel to Pixpil’s version of the              
apocalypse is a deliberate choice, as Pixpil         
co-founder and lead artist Hong Moran              
explains, “People, including us, tend to              
romanticise old worlds as something in               
which myths can be found and unfolded.          
This feeling is a major reason we chose to         
create a post-apocalyptic world and also            
why it doesn’t feel too downtrodden.”              
What I saw of the game was a mix of   
straight-forward puzzling with combat
action RPGs such as Fable. To
take on the monsters freely roaming the
world, I can switch between both
East wardcharacters at any time – John wields a
shotgun and is also very handy with a
frying pan. Sam’s magic is useful at long
range. To navigate a forest full of
flesh-eating plants and wild animals, I also
need to solve the occasional puzzle. John
can clear away obstacles like debris using
bombs, certain plants react only to being

zapped with Sam’s magic. Using a
combination of my new bestie, the frying
pan, and Sam’s magic, I navigate a raft
past obstacles and into a cave, where a
boss waits for me. Pixpil’s narrative
designer Pan Chen tells me that players
will be able to find more weapons in the
finished game that will allow them to
progress to previously inaccessible
locations. According to Tommo Zhou,
Pixpil founder and Eastward’s producer,
the goal is ultimately to keep things
simple, “Players get limited upgrades and
new items throughout the game, but we
want to ensure everything stays fun and
intuitive. Rather than bog you down with
stuff, we want to incorporate how you can
switch between John and Sam into a
variety of puzzles.”
aSian PerSuaSion

East wardThe Japanese flair of the city I saw in
the demo is so strong I asked if Pixpil has
brought more of their native Shanghai to
the game. According to Zhou and Moran,
this particular in-game town with its trams
and wooden sliding doors is inspired by
Showa and Taisho-era Japan, and you’ll
also be able to visit areas reminiscent of
Hong Kong and Shanghai and find
architecture inspired by South Korea and
India. As much as I love the Japanese
architecture I’ve seen in the demo, it’s
always interesting to find locations in
games inspired by the fantastical.
Apart from JRPGs, Pixpil also definitely
know their anime and has been inspired
by an eclectic list of titles, including Akira,
Macross, and works by Studio Ghibli.
Pixpil has a grand vision – even with how
little it’s revealed, particularly in terms of
narrative, it sounds like a tall order. I’m all
for more developers from different
countries reaching westwards and curious
to see how it’ll all come together.

 
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