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Affichage des articles dont le libellé est PC. Afficher tous les articles
Affichage des articles dont le libellé est PC. Afficher tous les articles

Apex Legends – Meet Wattson Trailer

Apex Legends – Meet Wattson Trailer

Apex Legends – Meet Wattson Trailer


Wattson and her father worked together to create the Apex Arena’s Modified Containment Ring. Now, she fights beside her friends in the very arena she helped build. Her Perimeter Security ability lets her control the flow of battle with electric fences, while her Interception Pylon blocks incoming ordnance and keeps her squad’s shields charged and ready. Play her in Season 2 and get ready for a shock! Apex Legends is a free-to-play battle royale game where legendary characters battle for glory, fame, and fortune on the fringes of the Frontier.


Monster Hunter World: Iceborne - A tour with the Handler


Monster Hunter World: Iceborne - A tour with the Handler


Monster Hunter World: Iceborne - A tour with the Handler

Capcom has announced that the beta for its new expansion, "Iceborne" for Monster Hunter: World, will be exclusive to PlayStation 4 and will be divided into two parts.

The first beta of Monster Hunter: World Iceborne will be exclusive to PlayStation Plus subscribers. Facilities will start from Friday 21 June to Sunday 24 June, while the second beta will be open to all owners of the PlayStation 4, To Monday Facilities 1 Jul. You do not have to have a copy of Monster Hunter: World to try the new extensibility.

Capcom stated that the beta will offer three different missions where you will have to hunt and fight different monsters. Players will be able to use fourteen different weapons as well as new tools. You can view the new induction demo above.

Monster Hunter: World Iceborne will be a huge expansion of the current game according to the developer company, the game will provide a story and new places in addition to new monsters to fight. The new Icebrone will be independent and you will be able to buy it for $ 39.99. And there is a package containing the main game and the extortion at $ 59.99.

Monster Hunter: World Iceborne will be released on PlayStation 4 and Xbox on September 6th, and the computer version is expected sometime this winter.

AWAY The Survival Series Announce Trailer

AWAY The Survival Series Announce Trailer

AWAY The Survival Series Announce Trailer

Away The Survival Series was screened for the first time at the State of Play event and was one of Sony's most popular games. This game offers a beautiful interactive environment and will allow you to control an animal able to fly alongside many other animals.

The idea of ​​the game concerns the survival of other predators, not to mention the existence of other distinctive touches of the type of action and adventure, you are above an epic battle between the flying animal and a scorpion in an in-depth look at the style of play and the way of control as revealed by the game's development team The Walls.

There are still a lot of interesting offers coming up in the game in the coming months, but the graphics engine used during development has shown great abilities and beauty, especially the nature of the game and the appearance of the animals and the animals are all very well painted.

The Survival series has entered the Kickstarter website and has started collecting big donations. During the first hour of his presentation, the game raised between $ 30,000 and $ 36,000. The reason for putting it on the site is of course the need for money to carry out its own development. The game should be launched during the first quarter of the year 2020, especially between January 1st and March 3rd, and will be launched on the Playstation 4 and the PC. The question is how you can see the game with his new idea. Do you look promising ..!

The wonderful Prop Hunt phase is now available for everyone in the Fortnite game, enjoy ..

The wonderful Prop Hunt phase is now available for everyone in the Fortnite game, enjoy ..

Fortnite - Prop Hunt



The creative mode of Fortnite offers a great opportunity for creative players to present their creativity in designing and building levels that offer challenges and fun that we may not see in the main stages of the game. Among the stages that have found their way from the creative mode to the main game is Prop Hunt.

Prop Hunt is designed by a team called StrayKite, who quote the idea through the game Hide and Seek or colloquial "seek" where the players are divided into two teams the first team will be hiding who will have the opportunity to switch to different forms found in the map such as trees and bags and vehicles ... etc And will be deployed in different places in the map while the role of the second team is to search for them and hunt them one by one as seen in the video above and there will be a specific time for the search team to find the other team through it and if the time before finding all the hiding be The winners.

The Prop Hunt is now available to everyone through a specific time and you can join it through any platform you own and start the game. Also if you have your own ideas that you want to apply in this stage you can go to Creative mode and start using new equipment and tools. Make your own perception of this stage and share it to play with others.

The end time of this stage is not specified, but if you want to continue in the game even after the end of the game you can use the code 9110-9263-6069, which was officially provided by Epic, where you will be able to enter any time to the stage of Prop Experience playing with others.

Personality Sam Fisher will come back! - But in a phone game ..

Tom Clancy's Elite Squad E3 2019 Mobile Game Announcement Trailer

Tom Clancy's Elite Squad E3 2019 Mobile Game Announcement Trailer

After many years of waiting, Ubisoft has announced the return of one of the most popular characters in the world of gaming, "Sam Fisher" series Splinter Cell, but unfortunately will not return the character the way everyone expected, but will come back in a game of new mobile phones called here Clancy's Elite Squad You can watch its own teaser show above.

Tom Clancy's Elite Squad will allow you to collect and develop characters from the Tom Clancy game series such as Rainbow Six Siege, Ghost Recon, The Division and certainly from Splinter Cell, when you assemble your team, you will be able to use them in the battle whether you play the story Or the stage of team play.

The game looks fun if you are a fan of this genre, but it is far from the return of Sam Fisher, which was waiting for all the fans of the chain throughout this time, especially after the many rumors that we heard about the return of Splinter Cell to life.

Before the E3 2019, the president of Yves Guillemot commented that we would see something about the series, especially after knowing that Ubisoft has three huge games to be released before April of 2020. This gave a lot of hope to the fans of the series, but unfortunately The games were Roller Champions, Watch Dogs Legion and Rainbow Six Quarantine. But there is always hope that we will get a new game someday .. maybe in E3 2020?

Dying Light 2 will be supported for years even after the release of new generation devices.

Dying Light 2 will be supported for years even after the release of new generation devices.

Dying Light 2 E3 2019 Official Trailer |  Bande annonce | anhänger | トレーラー


Techland's Dying Light 2 has received many thrills at the E3 2019, a game of excitement and adventure in an open world full of zombies. In the second part of this game your decisions will be very important as each decision you take may change the course of the whole story. The game will be launched next year but is this a good thing? To launch a large and anticipated project for the current generation devices when the new generation is at the door?

This question is posed to the company's producer Cornell Jacola during his interview with DualShockers. He said that despite the new generation of gaming devices, we will support the game for many years.

"There is still a lot of time in the age of the console devices of the current generation and we believe that they will be able to transfer the game to the Xbox Express or PlayStation 5 after launching the game on current generation devices and the arrival of new generation devices. It will not end after the launch of the new generation of them and there will be a lot of devices that will need support. Players will continue to use current generation devices so the market will be as big as it is now, there will be less players. "

The events of the game will take place 15 years after the spread of the virus, which ended the imposition of law and order on the ground and chaos has become everywhere and confined people in large settlements besieged by a dark world full of zombies where people go out during the day to search for food and collect scrap to benefit from them and may get Calmly, but sometimes they need violence to do it, but at night it is the right time for the zombie to go out and search for its prey from humans.

Square Enix is the publisher of the game. Square Enix is the publisher of the Tomb Raider series and is also the publisher of the newly announced game Marvel Avengers and has been granted the rights to publish the game Dying Light 2 after a recent agreement with the studio Techland Developer of the game.

Dying Light 2 is currently under development for PlayStation 4, Xbox and PC. The game will be released between March and June next year 2020.

You will not be able to fly in Cyberpunk 2077 but you will be able to swim.

You will not be able to fly in Cyberpunk 2077 but you will be able to swim.

You will not be able to fly in Cyberpunk 2077 but you will be able to swim.

Won a game Cyberpunk 2077 strong offer and interesting at the conference's exhibition last E3 Microsoft, the offer was accompanied by disclosure of a celebrity in the world of Hollywood film and is a great actor champion John Wick Keanu Riviz series where he will be present in the game mentioned character player and lover of musical instruments.

After the exhibition game started out a story after another, for example, that the game will include several endings based on player choices and you can follow the rest of the details here, and today we are on the news of a new date for the style of play in the game, including the events of the game Cyberpunk 2077 future if the It is very natural to see aircraft vehicles according to future fantasies.

The question here is whether the player will be able to fly all over the city of Night City with his vehicles ..!, What the design manager Paul Sasco said to the VG247 team is as follows:

"In the game there will be several vehicles and motorbikes. The player will not actually be able to fly in the game, but there are some tasks of the story in which the player will find himself flying in his boat but he will not control it because it is the story of the film."

Instead, Sasco confirmed that the player will be able to swim with all the rest and there are some tasks that will force him to do so, describing these tasks very sensitive and poetic.

Sasco also talked about the vehicle recall system in the game, which he described as similar to the Roach style in the game of Witcher 3. "All these cars have artificial intelligence inside. When you call them you will see them come to your place and when you see them you will be able to go," he said. Use it and use it. You can antagonize your cars and tires whenever you want and when you want to leave them, just leave them, you will go on their own and when you want, reset them again and their artificial intelligence will come to you directly.


Cyberpunk 2077 is scheduled for release on the 16th of May next year on the Playstation 4, Xbox and PC, what are your expectations for the game when it is released next year. !

View Fortified Knight of the game Fort Knight reveals a new weapon coming soon ..

New Flare Gun Fortnite Battle Royale Official Trailer



Fort Knight is still at the forefront of Albatross Royal games. The game continues indefinitely, thanks first to the players and second to the development team Epic Games, which continues to support the game with great effort and compete with other top titles and drop them one by one, I I am talking about Albatel Royal Games.

As you know, the ninth season currently underway in Fortnight is nearing completion, and as usual the team and before hinting of a new season is preceded by the launch of suspense shows hints of new weapons coming to the game or for a specific event or costume, and seems to be the teaser show of the next update This time the hint is for a new weapon coming to the game as you see in the video above.

The new show comes from an unusual source from the channels of one of the players who was able to extract the video through the presentations reviewed from the competition which was a gathering of ordinary players famous where there were many videos of the game including the video above which many players were likely to be a hint of a weapon Flare Gun is new to the game.

We do not know whether this weapon will appear in the game or not, but it will probably be accompanied by the update of the season of the game and the tenth game on the map of the game, what are your expectations for the tenth season, does it bring us weapons and fashion distinctive as usual, or are we coming to a season less than normal ..!

Advertise Marvel's Avengers and new game offers ..

Advertise Marvel's Avengers and new game offers ..





Finally, Square Inks announced their new game Marvel's Avengers during its E3 2019. The game will be developed by Crystal Dynamics Studio and Eidos Montreal. The tuxedo contains a mixture of gameplay and game engine graphics if you are a fan of the company's business. Marvel, this game is definitely for you!

The story of the game begins when the Avengers ship carries some experimental techniques, while carrying bad things - and the death of "Captain America" ​​(not really dead because it is a playable character) appears - and the Avengers become out of law. After several years they are summoned again to fight a terrible evil coming to the city. The game will contain a full original story but it will contain Marvel's signature in the world of heroes.

Some famous vocal actors will perform sounds like Troy Baker, Nolan North and Laura Bailey. According to the development team, all updates and new content will be free and there will be no random gift boxes. PlayStation 4 players will have a chance to experience beta before the rest of the platforms and will get "unique benefits".

Marvel's Avengers are coming on the Xbox, PlayStation 4, PC and Google Stadia on May 15, 2020. 

Assassins Creed Odyssey - E3 2019 Story Creator Mode Launch Trailer

Assassins Creed Odyssey - E3 2019 Story Creator Mode Launch Trailer


Assassin's Creed Odyssey was one of the most popular games of 2018, and the game will be better now after the new update announced by Ubisoft developer of the game during the conference at the E3 2019.

From today players can now try the new feature called "Story Creator Mode". This stage will be available on Ubisoft where all players will be able to create their own tasks and stories and share them with all other players. Yes, you are the author of the game. Using the task creation mechanism, players will be able to choose six different types of missions, including assassinating specific targets, saving people or visiting different places. You can also type texts as you like with the possibility of adding responses from NPCs. You can even put the possibility that the player will kill people to end the conversation.

When you create your own task, you will be able to share it with all Assassin's Creed Odyssey players on various platforms. For example, if you are a player on Playstation 4, you will be able to share your tasks for Xbox players or PCs. In my view, this feature is more than wonderful and will add a lot of hours to players whether they are creating new tasks or experimenting with the tasks of other players.

Assassins Creed Odyssey - E3 2019 Story Creator Mode Launch Trailer


If you are not interested in manufacturing your own tasks, Phoebe Soft will provide but develop Exploration Trips. This stage will be released later this year and will give players the opportunity to go to 300 different explorations, each trip of these nomads will contain information about ancient Greek life and the philosophy and engineering construction of the time as well.

Assassins Creed Odyssey - E3 2019 Story Creator Mode Launch Trailer


Learn about the game 12 Minutes, a terrifying drama about the episodes of time ..

TWELVE MINUTES | Reveal Trailer





"12Minutes" or 12 minutes is one of the most promising independent games announced at the Microsoft conference at the E3 2019. The teaser show you can see above shows us a man who can predict the future, but when Vtrah always focuses on living the same horrific minutes again and again.

The game developer Luis Antonio (who worked for Ubisoft and was the director of "The Witness") allowed some people to try the game in particular, and talked about how the time rings worked in his game. The developer wants to present a story in a nonlinear and direct way, using "The Shining" and "Momento" to inspire him.

The developer said: "Every time you play in a time loop, you will know more and more about your situation and you will use your explanation of events to decide what to do." "The game will not give you any task or will not tell you anything about what you should do."

The name of the game is twelve minutes because each episode time lasts for this time. And these minutes pass as you pass in real time, and you can always find out the rest time by stopping the game and looking at the big clock in the game.

TWELVE MINUTES | Reveal Trailer

12Minutes contains only three characters: the husband (who you control), the wife and the mysterious policeman. Despite the small house in which the game will be built around it, it is full of details. For example, you can sleep in your bed to watch the time or open the cupboards to find some items that can help you. The mysterious policeman will always come and knock the door of the house three minutes after the time ring, and he will claim that he is here to arrest your wife for murder. If you let him in he will tie your hands and your wife's hands, and if you do not find a way to stop him, he will beat you until you lose consciousness.

Always when you lose consciousness you will move on to the next time loop by falling onto your home land as if you were falling from the sky. Your personality in the game will be confused when this happens for the first time and you will be surprised at what happens until you end up vomiting.

TWELVE MINUTES | Reveal Trailer

The interesting part of the game "Twelve minutes" is that you do not lose any progress when you enter the new episode, in fact is that everything you experience the rings of all time will increase the intelligence of your personality, and this will open new dialogues. For example, when you discover and learn new things, you will be able to tell the wife that you have seen all this happen before and that she must escape away before the policeman beats the door.

One of the most challenging things in the game is trying to convince the wife of the danger that is inside. You will have to search the house for signs that help break the time rings and save the life of your wife from a crime whether committed or not. During your attempts, Zaid will explore things about the wife's history and her relationship with the main character in the game.

The developer said, "There will be things in each episode to increase your curiosity to know. There is always something new to explore. I hope you never feel bored. "

The 12Minutes game will be released on PC and Xbox in next year. Personally, I am very excited about the game and I am looking forward to it. The design of the game looks distinctive, in addition to the very distinctive idea about the time rings and about the fact that you have full freedom to act.

eFootball PES 2020 Trailer d'annonce E3 2019

The PES 2020 game gets the first offer and a slight change in the name of the game.


During the E3 2019, Konami announced the new part of the PES or Pro Evolution Soccer series, which will bring about minor changes in the name of the Western version. The game has become eFootball PES 2020.

We do not know why the name of the game changed its Western version, but what we know that the famous Argentine player and Nadri player Barcelona Lion Messi will be the official cover image of the game that got the first display of the disclosure during the announcement where the show shows the scenes of the style of play and some The new features that the player can implement and of course do not disturb the viewer in the video from Messi's appearance in them.

The game will get released on two versions of the first version is the second edition version Legend, which will be available only in digital format on all platforms will be available on the game and will contain a copy of last year 2019 form players Messi and Ronaldinho in 10 games metaphor in the process of myClub , But if you make a preorder for either version you will get Andres Iniesta and 1000 of myClub currencies.


EFootball PES 2020 will be released on PlayStation 4, Xbox and Personal computers on September 10 this year, while the Japanese version will be released two days after the release of the Western version.

Will you buy the game or will you just try FIFA 20, which will be released on the 27th of the same month this year?

Sniper Ghost Warrior Contracts - Teaser Trailer

The new part of Sniper Ghost Warrior gets a new demo

The new part of Sniper Ghost Warrior gets a new demo


Before the start of the E3 2019, CI Games, the developer of the famous series Sniper Ghost, announced their new game through a cinematic show that you can watch by clicking here. The new part will be under the name of Sniper Ghost Warrior Contract. A short teaser display of the playing style to get an idea of ​​the latest part of the series.

You can see the teaser above, it's really short but show us how the game will be in a clear way. Sniper Ghost Warrior Contracts will be the first person to shoot and focus entirely on sniping. Where you have to stand and go to different places you choose in order to get better places to catch from time to time, the game is said to keep the basics of the main chain and will provide the stages and tasks a greater challenge to the player, where the development team will leave you a choice Kill targets.

The new part will not be an open world, where the focus will be on a system of missions and goals. The game is built around ending the contracts you get, but you have to make a plan before the fighting starts ... because it is possible that there are other snipers that can kill you without hesitation.

Sniper Ghost Warrior Contracts will be released on PC, Playstation 4 and Xbox at some time this year. There is no specific date but we will publish it when available.

Cyberpunk 2077 — Official E3 2019

View the style of playing in the game Cyberpunk 2077

Cyberpunk 2077 — Official E3 2019


During the Microsoft conference, the Cyberpunk 2077 was very prominent and very impressive, although we got two shows and the surprise actor Keno Reeves was a key figure in the game, but we still wanted to see more game style reviews.

The second show, which was presented by Kenio Reeves, which revealed the date of the launch of the game was a quick scenes of the style of direct play, which showed us some important elements such as the main male character this time, which will be named V and also scenes from The interaction with some characters of the game, whether friendly or hostile and there is also a scene to use a whip in one of the confrontations and then moved to witness the bike ride and launch quickly and it seems that driving the vehicles in the game will be very exciting.

We will also take a quick look at some of the areas of Knight City where the developer promised to have every place in it exploreable so prepare for a large and huge adventure between alleys and streets and houses and towers of the city of Dark Knight.

We do not know if these scenes are taken directly from the game or produced, but the quality of the graphics and effects that appeared in the show is very impressive and difficult to see on the current generation devices, although the developer confirmed that the game will work clearly 4K on the Xbox and X but Will the quality of the graphics be so great ?!

The Cyberpunk 2077 will be released on PlayStation 4, Xbox and Personal Computer on April 26, 2009, and the developer has promised to reveal more game style shows in the coming period. The nearest one will be at Gamescom 2019, which will be launched in August. This year as well as the PAX event which will also be in August.

Control

Control

Control

Control

Another trick I played with was seizing
control of wounded enemies and getting
them to fight for me for a limited time. I did
this to the grunts, the hovering types, and
the big balls of healing energy too, which
would otherwise be buffing the enemy. It
makes each battle a game of control, as
you wrestle over physical objects to lob
around and enemies to possess.
I was overpowered in the hands-on,
which Thomas Puha, Remedy’s
communications director, assures me
won’t be the case in the final game; you
will need to unlock abilities and increase
your health to get to that point. Your
health doesn’t regenerate automatically
either, so you need to scour the building
for pickups or find creative ways (like
possessing the healing orbs) to heal up.
From the hub-based world to the light
puzzle elements that unlock new
pathways, Control nods to what I think of
Control
as ‘designer genres’ like the Metroidvania,
Soulslike and immersive sim. It’s
abandoning the blinkered linearity of
Remedy’s past efforts, and going into
territory that feels like Alan Wake would’ve
gone to had these ideas been more
prevalent at the time.
Beyond the combat, I don’t get to do all
that much interacting with the world. It’s
more a case of exploring strange rooms,
each with their own surrealistic reality-
warping twists. There’s a music recording
studio (with no purpose for now), and a
hall of mirrors, a lavishly decorated area
– all crimsons and golds with an eye-
teasing pattern on the walls. Suddenly, the

Control


walls in here shift and new corridors open
up, which you diligently follow, taking each
new turn as it manifests in front of you
until you loop back to the original room,
where a new pathway opens, leading to a
new power to use.
Puha takes control for a mini-boss fight
against an Astral Spike – that swirling
mass of glitchy energy I talked about

earlier. It fits into the ‘shapeless black
mass’ category alongside unloved
videogame enemies like Prey’s Typhon or
the Pus of Man in Dark Souls 3, but given
that I’m extremely fond of both of those
games, it works for me.
Instead of fighting it head-on however,
Puha lures it through a large containment


Controldoor, then loops back around to the main
room and shuts it inside.
These are pretty simple puzzle-based
interactions, and I’d like to see them go a
little deeper in the final game, but given
that the demo is aimed to showcase the
combat, I’m holding out hope that we’ll
see this area expanded on a bit more.
The Oldest House fluctuates between
a particularly tasteful form of cold and
corporate and impressively other. One
moment I’m in a bright atrium, designed
to intimidate and impress visitors, the next
I’m tentatively creeping down a dark stone
corridor, with angles and surfaces jutting
out of places where there’s really no need
for angles and surfaces to exist. In 20
minutes I saw more visual variety than in
entire other games.
Then the already interworldly reality of
the Oldest House dissipates and a misty
grey landscape of obelisks and strange
stepped pyramids unravels before me.
This is the Astral Plane.
Somewhere in here, Puha tells me, is
an inverted black pyramid that I suspect
has an awful lot to do with the mysterious
events back in what approximates in this
game to the real world.
 TWISTING REALITY
Control

Even though the game is just five months
away, I felt like Control remains a mystery,
and I like that. There’s the story, of course,
which strikes me as even more intriguing
and cryptic now than it did before I played
the demo. And there’s even a crafting and
upgrade system that I barely had the
chance to touch.
There are still points that need ironing
out. The combat, for all its wonderful
low-gravity flow, still feels rather ethereal,
with the enemies looking and feeling
twiggy and unimpactful when you’re
duffing them up. I’m also not sure how
much longevity there is in throwing bits of
furniture and detritus around at enemies,
so it’ll be up to the upgradeable Service
Weapon – your shape-shifting firearm –
and whatever powers we haven’t seen yet
to ensure the action remains nice and
varied throughout the game.
But these are all fixable. Remedy has
the right ideas here, and I came away with
fresh questions about what the hell is
going on in this most abstract of
downtown skyscrapers.
Remedy, the master of reality-bending
intrigue is weaving its most intricate web
yet, and I’m definitely more than happy to
get caught up in it.



Control

CONTROL

Control


As I levitate with almost complete
freedom around the Brutalist atrium of
the Central Research area – all clean
concrete walkways broken up by
formidable trees – I have a sense that this is finally
the game that Remedy always wanted to make, the
developer’s creative promised land.

Control Conversations around Remedy games
revolve as much around their constraints
and shortcomings as their brilliance and
ambition, but Control feels liberated,
untethered from past limitations.
A big part of that is the hub-based and
more systemic structure of the game.
Control has something of the immersive
sim, encouraging you to explore rooms
you might otherwise miss to pick up new
powers. You can watch over-saturated
videos of scientists talking about
dimensional fissures, and shuffle through
documents that fill you in on the disaster
that befell the place you’re exploring.
This place is the Oldest House, the
headquarters of the FBC – a government
division that investigates paranormal
activity. You are new boss Jesse Faden,
and it’s your first day on the job. The thing
is, instead of being shown to your
gold-plaqued desk and arranging a
‘getting-to-know-you’ conference call, you
arrive to find people floating eerily in the
building’s vertiginous expanses –
presumably dead – and black glitchy
vortexes of violent energy swirling and
crunching towards you.
It’s a unique vision of the ‘science gone
wrong’ trope so beloved by videogames.


ControlIn a way, the tone is post-Lovecraftian, set
in today’s age where beliefs in gods and
squid-faced deities have made way for the
cold power of physics, and a sense that
whatever’s beyond the tenuous veil of this
dimension is much less tangible and

anthropomorphic. But where the laws of
cosmic physics are normally terrifying
through their stark apathy to humanity, in
Control they’re something more
malevolent, as I discover in my hands-on.
The corrupting force throughout the
facility, known as The Hiss, manifests in all
kinds of strange forms. It possesses
people, for example, and sets them out to
kill you. I encountered regular gunning
grunts on the ground, but also more
powerful levitating enemies, telekinetically
hauling chairs, tables, chunks of concrete,
you-name-it, at me.

 FLYING DEBRIS

In a ghoulish callback to Alan Wake, these
people ramble insane scientific nothings
to themselves (at least, nothing that my
non-sciency brain can translate). You get
the sense that their minds have been

Control stripped of the human component and left
only with formulae and theories
attempting to make sense of whatever
dark energy has taken over the building.
The good news is that you, Jesse, have
powers of your own. You can levitate high
into the air to meet your flying foes, then
engage in a duel of flinging whatever the
hell your telekinetic pull ability can reel in
towards you. Within moments, the
courtyard of Central Research is strewn
with debris as we entwine ourselves in a
gravity-free tussle of office objects.
But there’s more to Jesse than
impossibly red hair and levitation. By
aiming at the enemy and clicking the right
analog stick, we dash through the air,
slamming into them and disintegrating
them into a shower of sparks.
That airdash contributes to the
liberating weightlessness of controlling
Jesse. You can only levitate for a limited
amount of time, and can’t keep going up
forever, but you can airdash in any
direction level with or below you, which
means you can, for example, dash over
to a ledge and haul yourself up, or dash
into the ground to convert it into a
devastating ground pound.

Control

East ward

East ward

East ward


One look at Eastward, and you can
immediately tell what made the pixel art           
aficionados at Chucklefish fall in love    
with it. From colourful environments   
filled with detail to the unique characters softly             
bouncing with each breath, Eastward feels alive,           
even though it’s set in a world that’s anything but.

With Eastward, developer Pixpil has     
decided to go all out – the first project for         
the Shanghai-based team is looking to
Japanese RPGs from the late ’80s and 
East wardearly ’90s for inspiration, a genre that  
originated enduring videogame              
characters and approaches to adventure           
gameplay. You take control of John      
and Sam, a taciturn miner and a              
small girl with a magnificent mane of    
white hair. Together they travel a          
post-apocalyptic world. Pixpil is
The Japanese flair of the city I saw in
staying as tight-lipped as John about any           
plot details, but they did let slip that the            
fact that Sam uses magic makes her     
someone really special.
SunShine StateS             

The warm feel to Pixpil’s version of the              
apocalypse is a deliberate choice, as Pixpil         
co-founder and lead artist Hong Moran              
explains, “People, including us, tend to              
romanticise old worlds as something in               
which myths can be found and unfolded.          
This feeling is a major reason we chose to         
create a post-apocalyptic world and also            
why it doesn’t feel too downtrodden.”              
What I saw of the game was a mix of   
straight-forward puzzling with combat
action RPGs such as Fable. To
take on the monsters freely roaming the
world, I can switch between both
East wardcharacters at any time – John wields a
shotgun and is also very handy with a
frying pan. Sam’s magic is useful at long
range. To navigate a forest full of
flesh-eating plants and wild animals, I also
need to solve the occasional puzzle. John
can clear away obstacles like debris using
bombs, certain plants react only to being

zapped with Sam’s magic. Using a
combination of my new bestie, the frying
pan, and Sam’s magic, I navigate a raft
past obstacles and into a cave, where a
boss waits for me. Pixpil’s narrative
designer Pan Chen tells me that players
will be able to find more weapons in the
finished game that will allow them to
progress to previously inaccessible
locations. According to Tommo Zhou,
Pixpil founder and Eastward’s producer,
the goal is ultimately to keep things
simple, “Players get limited upgrades and
new items throughout the game, but we
want to ensure everything stays fun and
intuitive. Rather than bog you down with
stuff, we want to incorporate how you can
switch between John and Sam into a
variety of puzzles.”
aSian PerSuaSion

East wardThe Japanese flair of the city I saw in
the demo is so strong I asked if Pixpil has
brought more of their native Shanghai to
the game. According to Zhou and Moran,
this particular in-game town with its trams
and wooden sliding doors is inspired by
Showa and Taisho-era Japan, and you’ll
also be able to visit areas reminiscent of
Hong Kong and Shanghai and find
architecture inspired by South Korea and
India. As much as I love the Japanese
architecture I’ve seen in the demo, it’s
always interesting to find locations in
games inspired by the fantastical.
Apart from JRPGs, Pixpil also definitely
know their anime and has been inspired
by an eclectic list of titles, including Akira,
Macross, and works by Studio Ghibli.
Pixpil has a grand vision – even with how
little it’s revealed, particularly in terms of
narrative, it sounds like a tall order. I’m all
for more developers from different
countries reaching westwards and curious
to see how it’ll all come together.

BEYOND BLUE

BEYOND  BLUE

BEYOND BLUE

An octopus hiding from ashark within a protectivesuit of shells then jettingaway was a standoutmoment in Blue Planet II, the BBC’sspectacular underwater documentaryseries. That octopus’ inclusion in thedemo of Beyond Blue, E-Line Media’sunderwater adventure, nods to thegame’s relationship with the show,using its insight and spectacle to build Beyond Blue’s worldThe latest demo is set in the atoll biome.It’s far more colourful than the murkytwilight zone of the previous build, and arainbow of corals and fish bask in thesunlight shallower water offers. The fullgame will also feature a third biome – thedeep sea abyss where the only source oflight is bioluminescence.Researcher Mirai and her team havebeen called to the South China Sea toinvestigate unusual biological activityand this new demo intro tells me I’mtrailing a superpod of sperm whales,hoping to discover more about theirsocial and emotional lives.My task here is fairly straightforward– head to a series of buoys and use them to lock onto nearby sounds. Once I knowthe location of the sound I go and seewhat’s making it. As I swim Mirai chatswith her remote team so you get a growingsense of those relationships even thoughyou won’t see the people.VP of marketing, Steve Zimmerman,tells me that the full game will also have aThe sub is where you makethe bigger narrative decisions so as not todistract you while swimming. When you’reswimming about, the priority is immersionin the moment-to-moment thrills.WHALE OF A TIMEBeyond Blue won’t shy away from issueslike coral bleaching and plastic pollutionbut it will be able to use its setting – 20years in the future – to explore possiblesolutions. Zimmerman also mentionsother decisions Mirai will face around whoto share her research with, whether that’sthe whole world, a specific country, or acommercial enterprise.I ask Zimmerman for his favouriteocean fact and he responds withsomething science can’t answer yet. “Iwant to know why the humpbacks sing,”he says. “[We] haven’t learned why, andour game’s probably not going to answerthat question. But we’re hoping to inspireanother generation of people who mightstart looking into things like that.”


Ghost Recon Breakpoint

Ghost Recon Breakpoint

Ghost Recon Breakpoint






it’s a military shooter. To reinforce the idea
Ghost Recon Breakpointof being in a desperate survival situation
– that you’re not a bulletproof ’80s action
hero – Breakpoint introduces a few
interesting new features, including the
ability to sustain injuries. If you take a
bullet in the leg you’ll limp until you can set
up a bivouac in the wilderness, craft a
bandage, and heal it. Or if your arm is
injured, the steadiness of your aim will be
negatively affected.
In the open world these injuries will be
relatively easy to fix, but in the thick of a
firefight they could be a big problem.
The way the characters move has also
been tweaked to add to the sense of
struggle. Additional weight and
momentum has been added to the
movement controls, making climbing up
steep slopes and across rough terrain a
chore for the Ghosts. This will eat away at
their stamina – a meter you’ll have to
manage as you traverse the world. Luckily
there are plenty of land, sea, and air
vehicles to commandeer if you don’t feel
like walking, including a much larger
selection of high-tech military vehicles –
something many Ghost Recon fans felt
Ghost Recon Breakpointwere sorely missing from Wildlands.
I get a feel for the game myself in a
brief 15-minute co-op demo, which sees
the Ghosts infiltrating a modern-looking
office building to extract a scientist. We
begin by tossing our drones into the air
and scanning the exterior of the structure,
tagging enemies, and deciding over our
headsets what our plan of action will be.
We decide to go in stealthy, and I use my
sniper scope to pick off a few lone
enemies who are out of sight of their allies.
We move slowly towards the building
together, avoiding civilians who, although
harmless, can go into a panic and alert
nearby enemies to our location.
We move methodically through the
building, picking off guards, until we reach
the upstairs office of our scientist.
During a conversation with her, I notice
that there are dialogue options – another
example of the game’s increased story
focus. They aren’t wildly different,
however, which makes me wonder just
how much scope for role-playing there will
actually be. I press a button to rescue the
Ghost Recon Breakpointscientist, which involves Nomad swiftly

Knocking her out with a punch and

slinging her over his shoulder. Was that
entirely necessary? It felt like an animation
that would play when you take down an
enemy, not a civilian you’re supposed to
be taking care of.
Incidentally, this is one of the new
features in Breakpoint. Bodies can now be
picked up and moved around. This will be
useful for stealth, letting you shift fallen
enemies out of the way of nosy guards.
But it also works for your teammates in
co-op, letting you ferry them to safety
before healing them. Not exactly a
revolutionary feature, but it should add
an extra layer of interactivity and depth
to the stealth aspect of the game, and
make dealing with injured allies in co-op
a lot easier. Breakpoint has been designed
with both co-op and singleplayer in mind.
Interestingly, if you play solo there are
no AI squad-mates – you team up with
a drone instead.
Just as we’re about to whisk the
snoozing scientist away to safety, the shit
hits the fan. Despite our stealthy
infiltration, the dreaded Wolves show up.
But I was a little disappointed with them.
Ghost Recon BreakpointThey can kill you in a couple of hits, which
forces you to stick religiously to cover, but
other than that, they moved and fought
exactly like the other grunts we’d killed
earlier. I mean, they look intimidating with
their hoods and masks, but I didn’t get the
sense that I was battling some elite special
forces group – just regular soldiers with a
cooler aesthetic. I think things will get
more interesting when you fight the
lieutenants, who have unique powers and
personalities similar to Metal Gear Solid
bosses. But I didn’t encounter them here.

INTEL INSIDE

Moment to moment, it doesn’t feel that
different from Wildlands. The planning
phase of the mission, the infiltration of the
office building, all felt very familiar. I did
like the increased weight of the character
movement, however. And the promise
that mission objectives will have to be
discovered by following intel, rather than
marked on your map, sounds intriguing.
Breakpoint has some interesting ideas,
Ghost Recon Breakpointbut it also feels like a game designed to
tick as many boxes as possible: crafting,
survival, open world, co-op, and so on. It’s
so all-encompasing, in fact, that it’s hard
to pinpoint what Breakpoint will do better
than any other open world game. But
maybe I’m asking too much of a military
shooter like Ghost Recon.


 
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