Wattson and her father worked together to create the Apex Arena’s Modified Containment Ring. Now, she fights beside her friends in the very arena she helped build. Her Perimeter Security ability lets her control the flow of battle with electric fences, while her Interception Pylon blocks incoming ordnance and keeps her squad’s shields charged and ready. Play her in Season 2 and get ready for a shock!
Apex Legends is a free-to-play battle royale game where legendary characters battle for glory, fame, and fortune on the fringes of the Frontier.
Monster Hunter World: Iceborne - A tour with the Handler
Capcom has announced that the beta for its new expansion, "Iceborne" for Monster Hunter: World, will be exclusive to PlayStation 4 and will be divided into two parts.
The first beta of Monster Hunter: World Iceborne will be exclusive to PlayStation Plus subscribers. Facilities will start from Friday 21 June to Sunday 24 June, while the second beta will be open to all owners of the PlayStation 4, To Monday Facilities 1 Jul. You do not have to have a copy of Monster Hunter: World to try the new extensibility.
Capcom stated that the beta will offer three different missions where you will have to hunt and fight different monsters. Players will be able to use fourteen different weapons as well as new tools. You can view the new induction demo above.
Monster Hunter: World Iceborne will be a huge expansion of the current game according to the developer company, the game will provide a story and new places in addition to new monsters to fight. The new Icebrone will be independent and you will be able to buy it for $ 39.99. And there is a package containing the main game and the extortion at $ 59.99.
Monster Hunter: World Iceborne will be released on PlayStation 4 and Xbox on September 6th, and the computer version is expected sometime this winter.
Away The Survival Series was screened for the first time at the State of Play event and was one of Sony's most popular games. This game offers a beautiful interactive environment and will allow you to control an animal able to fly alongside many other animals.
The idea of the game concerns the survival of other predators, not to mention the existence of other distinctive touches of the type of action and adventure, you are above an epic battle between the flying animal and a scorpion in an in-depth look at the style of play and the way of control as revealed by the game's development team The Walls.
There are still a lot of interesting offers coming up in the game in the coming months, but the graphics engine used during development has shown great abilities and beauty, especially the nature of the game and the appearance of the animals and the animals are all very well painted.
The Survival series has entered the Kickstarter website and has started collecting big donations. During the first hour of his presentation, the game raised between $ 30,000 and $ 36,000. The reason for putting it on the site is of course the need for money to carry out its own development. The game should be launched during the first quarter of the year 2020, especially between January 1st and March 3rd, and will be launched on the Playstation 4 and the PC. The question is how you can see the game with his new idea. Do you look promising ..!
The wonderful Prop Hunt phase is now available for everyone in the Fortnite game, enjoy ..
The creative mode of Fortnite offers a great opportunity for creative players to present their creativity in designing and building levels that offer challenges and fun that we may not see in the main stages of the game. Among the stages that have found their way from the creative mode to the main game is Prop Hunt.
Prop Hunt is designed by a team called StrayKite, who quote the idea through the game Hide and Seek or colloquial "seek" where the players are divided into two teams the first team will be hiding who will have the opportunity to switch to different forms found in the map such as trees and bags and vehicles ... etc And will be deployed in different places in the map while the role of the second team is to search for them and hunt them one by one as seen in the video above and there will be a specific time for the search team to find the other team through it and if the time before finding all the hiding be The winners.
The Prop Hunt is now available to everyone through a specific time and you can join it through any platform you own and start the game. Also if you have your own ideas that you want to apply in this stage you can go to Creative mode and start using new equipment and tools. Make your own perception of this stage and share it to play with others.
The end time of this stage is not specified, but if you want to continue in the game even after the end of the game you can use the code 9110-9263-6069, which was officially provided by Epic, where you will be able to enter any time to the stage of Prop Experience playing with others.
Tom Clancy's Elite Squad E3 2019 Mobile Game Announcement Trailer
After many years of waiting, Ubisoft has announced the return of one of the most popular characters in the world of gaming, "Sam Fisher" series Splinter Cell, but unfortunately will not return the character the way everyone expected, but will come back in a game of new mobile phones called here Clancy's Elite Squad You can watch its own teaser show above.
Tom Clancy's Elite Squad will allow you to collect and develop characters from the Tom Clancy game series such as Rainbow Six Siege, Ghost Recon, The Division and certainly from Splinter Cell, when you assemble your team, you will be able to use them in the battle whether you play the story Or the stage of team play.
The game looks fun if you are a fan of this genre, but it is far from the return of Sam Fisher, which was waiting for all the fans of the chain throughout this time, especially after the many rumors that we heard about the return of Splinter Cell to life.
Before the E3 2019, the president of Yves Guillemot commented that we would see something about the series, especially after knowing that Ubisoft has three huge games to be released before April of 2020. This gave a lot of hope to the fans of the series, but unfortunately The games were Roller Champions, Watch Dogs Legion and Rainbow Six Quarantine. But there is always hope that we will get a new game someday .. maybe in E3 2020?
Dying Light 2 will be supported for years even after the release of new generation devices.
Techland's Dying Light 2 has received many thrills at the E3 2019, a game of excitement and adventure in an open world full of zombies. In the second part of this game your decisions will be very important as each decision you take may change the course of the whole story. The game will be launched next year but is this a good thing? To launch a large and anticipated project for the current generation devices when the new generation is at the door?
This question is posed to the company's producer Cornell Jacola during his interview with DualShockers. He said that despite the new generation of gaming devices, we will support the game for many years.
"There is still a lot of time in the age of the console devices of the current generation and we believe that they will be able to transfer the game to the Xbox Express or PlayStation 5 after launching the game on current generation devices and the arrival of new generation devices. It will not end after the launch of the new generation of them and there will be a lot of devices that will need support. Players will continue to use current generation devices so the market will be as big as it is now, there will be less players. "
The events of the game will take place 15 years after the spread of the virus, which ended the imposition of law and order on the ground and chaos has become everywhere and confined people in large settlements besieged by a dark world full of zombies where people go out during the day to search for food and collect scrap to benefit from them and may get Calmly, but sometimes they need violence to do it, but at night it is the right time for the zombie to go out and search for its prey from humans.
Square Enix is the publisher of the game. Square Enix is the publisher of the Tomb Raider series and is also the publisher of the newly announced game Marvel Avengers and has been granted the rights to publish the game Dying Light 2 after a recent agreement with the studio Techland Developer of the game.
Dying Light 2 is currently under development for PlayStation 4, Xbox and PC. The game will be released between March and June next year 2020.
You will not be able to fly in Cyberpunk 2077 but you will be able to swim.
Won a game Cyberpunk 2077 strong offer and interesting at the conference's exhibition last E3 Microsoft, the offer was accompanied by disclosure of a celebrity in the world of Hollywood film and is a great actor champion John Wick Keanu Riviz series where he will be present in the game mentioned character player and lover of musical instruments.
After the exhibition game started out a story after another, for example, that the game will include several endings based on player choices and you can follow the rest of the details here, and today we are on the news of a new date for the style of play in the game, including the events of the game Cyberpunk 2077 future if the It is very natural to see aircraft vehicles according to future fantasies.
The question here is whether the player will be able to fly all over the city of Night City with his vehicles ..!, What the design manager Paul Sasco said to the VG247 team is as follows:
"In the game there will be several vehicles and motorbikes. The player will not actually be able to fly in the game, but there are some tasks of the story in which the player will find himself flying in his boat but he will not control it because it is the story of the film."
Instead, Sasco confirmed that the player will be able to swim with all the rest and there are some tasks that will force him to do so, describing these tasks very sensitive and poetic.
Sasco also talked about the vehicle recall system in the game, which he described as similar to the Roach style in the game of Witcher 3. "All these cars have artificial intelligence inside. When you call them you will see them come to your place and when you see them you will be able to go," he said. Use it and use it. You can antagonize your cars and tires whenever you want and when you want to leave them, just leave them, you will go on their own and when you want, reset them again and their artificial intelligence will come to you directly.
Cyberpunk 2077 is scheduled for release on the 16th of May next year on the Playstation 4, Xbox and PC, what are your expectations for the game when it is released next year. !
New Flare Gun Fortnite Battle Royale Official Trailer
Fort Knight is still at the forefront of Albatross Royal games. The game continues indefinitely, thanks first to the players and second to the development team Epic Games, which continues to support the game with great effort and compete with other top titles and drop them one by one, I I am talking about Albatel Royal Games.
As you know, the ninth season currently underway in Fortnight is nearing completion, and as usual the team and before hinting of a new season is preceded by the launch of suspense shows hints of new weapons coming to the game or for a specific event or costume, and seems to be the teaser show of the next update This time the hint is for a new weapon coming to the game as you see in the video above.
The new show comes from an unusual source from the channels of one of the players who was able to extract the video through the presentations reviewed from the competition which was a gathering of ordinary players famous where there were many videos of the game including the video above which many players were likely to be a hint of a weapon Flare Gun is new to the game.
We do not know whether this weapon will appear in the game or not, but it will probably be accompanied by the update of the season of the game and the tenth game on the map of the game, what are your expectations for the tenth season, does it bring us weapons and fashion distinctive as usual, or are we coming to a season less than normal ..!
Advertise Marvel's Avengers and new game offers ..
Finally, Square Inks announced their new game Marvel's Avengers during its E3 2019. The game will be developed by Crystal Dynamics Studio and Eidos Montreal. The tuxedo contains a mixture of gameplay and game engine graphics if you are a fan of the company's business. Marvel, this game is definitely for you!
The story of the game begins when the Avengers ship carries some experimental techniques, while carrying bad things - and the death of "Captain America" (not really dead because it is a playable character) appears - and the Avengers become out of law. After several years they are summoned again to fight a terrible evil coming to the city. The game will contain a full original story but it will contain Marvel's signature in the world of heroes.
Some famous vocal actors will perform sounds like Troy Baker, Nolan North and Laura Bailey. According to the development team, all updates and new content will be free and there will be no random gift boxes. PlayStation 4 players will have a chance to experience beta before the rest of the platforms and will get "unique benefits".
Marvel's Avengers are coming on the Xbox, PlayStation 4, PC and Google Stadia on May 15, 2020.
Assassin's Creed Odyssey was one of the most popular games of 2018, and the game will be better now after the new update announced by Ubisoft developer of the game during the conference at the E3 2019.
From today players can now try the new feature called "Story Creator Mode". This stage will be available on Ubisoft where all players will be able to create their own tasks and stories and share them with all other players. Yes, you are the author of the game. Using the task creation mechanism, players will be able to choose six different types of missions, including assassinating specific targets, saving people or visiting different places. You can also type texts as you like with the possibility of adding responses from NPCs. You can even put the possibility that the player will kill people to end the conversation.
When you create your own task, you will be able to share it with all Assassin's Creed Odyssey players on various platforms. For example, if you are a player on Playstation 4, you will be able to share your tasks for Xbox players or PCs. In my view, this feature is more than wonderful and will add a lot of hours to players whether they are creating new tasks or experimenting with the tasks of other players.
If you are not interested in manufacturing your own tasks, Phoebe Soft will provide but develop Exploration Trips. This stage will be released later this year and will give players the opportunity to go to 300 different explorations, each trip of these nomads will contain information about ancient Greek life and the philosophy and engineering construction of the time as well.
"12Minutes" or 12 minutes is one of the most promising independent games announced at the Microsoft conference at the E3 2019. The teaser show you can see above shows us a man who can predict the future, but when Vtrah always focuses on living the same horrific minutes again and again.
The game developer Luis Antonio (who worked for Ubisoft and was the director of "The Witness") allowed some people to try the game in particular, and talked about how the time rings worked in his game. The developer wants to present a story in a nonlinear and direct way, using "The Shining" and "Momento" to inspire him.
The developer said: "Every time you play in a time loop, you will know more and more about your situation and you will use your explanation of events to decide what to do." "The game will not give you any task or will not tell you anything about what you should do."
The name of the game is twelve minutes because each episode time lasts for this time. And these minutes pass as you pass in real time, and you can always find out the rest time by stopping the game and looking at the big clock in the game.
12Minutes contains only three characters: the husband (who you control), the wife and the mysterious policeman. Despite the small house in which the game will be built around it, it is full of details. For example, you can sleep in your bed to watch the time or open the cupboards to find some items that can help you. The mysterious policeman will always come and knock the door of the house three minutes after the time ring, and he will claim that he is here to arrest your wife for murder. If you let him in he will tie your hands and your wife's hands, and if you do not find a way to stop him, he will beat you until you lose consciousness.
Always when you lose consciousness you will move on to the next time loop by falling onto your home land as if you were falling from the sky. Your personality in the game will be confused when this happens for the first time and you will be surprised at what happens until you end up vomiting.
The interesting part of the game "Twelve minutes" is that you do not lose any progress when you enter the new episode, in fact is that everything you experience the rings of all time will increase the intelligence of your personality, and this will open new dialogues. For example, when you discover and learn new things, you will be able to tell the wife that you have seen all this happen before and that she must escape away before the policeman beats the door.
One of the most challenging things in the game is trying to convince the wife of the danger that is inside. You will have to search the house for signs that help break the time rings and save the life of your wife from a crime whether committed or not. During your attempts, Zaid will explore things about the wife's history and her relationship with the main character in the game.
The developer said, "There will be things in each episode to increase your curiosity to know. There is always something new to explore. I hope you never feel bored. "
The 12Minutes game will be released on PC and Xbox in next year. Personally, I am very excited about the game and I am looking forward to it. The design of the game looks distinctive, in addition to the very distinctive idea about the time rings and about the fact that you have full freedom to act.
The PES 2020 game gets the first offer and a slight change in the name of the game.
During the E3 2019, Konami announced the new part of the PES or Pro Evolution Soccer series, which will bring about minor changes in the name of the Western version. The game has become eFootball PES 2020.
We do not know why the name of the game changed its Western version, but what we know that the famous Argentine player and Nadri player Barcelona Lion Messi will be the official cover image of the game that got the first display of the disclosure during the announcement where the show shows the scenes of the style of play and some The new features that the player can implement and of course do not disturb the viewer in the video from Messi's appearance in them.
The game will get released on two versions of the first version is the second edition version Legend, which will be available only in digital format on all platforms will be available on the game and will contain a copy of last year 2019 form players Messi and Ronaldinho in 10 games metaphor in the process of myClub , But if you make a preorder for either version you will get Andres Iniesta and 1000 of myClub currencies.
EFootball PES 2020 will be released on PlayStation 4, Xbox and Personal computers on September 10 this year, while the Japanese version will be released two days after the release of the Western version.
Will you buy the game or will you just try FIFA 20, which will be released on the 27th of the same month this year?
The new part of Sniper Ghost Warrior gets a new demo
Before the start of the E3 2019, CI Games, the developer of the famous series Sniper Ghost, announced their new game through a cinematic show that you can watch by clicking here. The new part will be under the name of Sniper Ghost Warrior Contract. A short teaser display of the playing style to get an idea of the latest part of the series.
You can see the teaser above, it's really short but show us how the game will be in a clear way. Sniper Ghost Warrior Contracts will be the first person to shoot and focus entirely on sniping. Where you have to stand and go to different places you choose in order to get better places to catch from time to time, the game is said to keep the basics of the main chain and will provide the stages and tasks a greater challenge to the player, where the development team will leave you a choice Kill targets.
The new part will not be an open world, where the focus will be on a system of missions and goals. The game is built around ending the contracts you get, but you have to make a plan before the fighting starts ... because it is possible that there are other snipers that can kill you without hesitation.
Sniper Ghost Warrior Contracts will be released on PC, Playstation 4 and Xbox at some time this year. There is no specific date but we will publish it when available.
View the style of playing in the game Cyberpunk 2077
During the Microsoft conference, the Cyberpunk 2077 was very
prominent and very impressive, although we got two shows and the surprise actor
Keno Reeves was a key figure in the game, but we still wanted to see more game
style reviews.
The second show, which was presented by Kenio Reeves, which
revealed the date of the launch of the game was a quick scenes of the style of
direct play, which showed us some important elements such as the main male
character this time, which will be named V and also scenes from The interaction
with some characters of the game, whether friendly or hostile and there is also
a scene to use a whip in one of the confrontations and then moved to witness
the bike ride and launch quickly and it seems that driving the vehicles in the
game will be very exciting.
We will also take a quick look at some of the areas of
Knight City where the developer promised to have every place in it exploreable
so prepare for a large and huge adventure between alleys and streets and houses
and towers of the city of Dark Knight.
We do not know if these scenes are taken directly from the
game or produced, but the quality of the graphics and effects that appeared in
the show is very impressive and difficult to see on the current generation
devices, although the developer confirmed that the game will work clearly 4K on
the Xbox and X but Will the quality of the graphics be so great ?!
The Cyberpunk 2077 will be released on PlayStation 4, Xbox
and Personal Computer on April 26, 2009, and the developer has promised to
reveal more game style shows in the coming period. The nearest one will be at
Gamescom 2019, which will be launched in August. This year as well as the PAX
event which will also be in August.
Another trick I played with was seizing control of wounded enemies and getting them to fight for me for a limited time. I did this to the grunts, the hovering types, and the big balls of healing energy too, which would otherwise be buffing the enemy. It makes each battle a game of control, as you wrestle over physical objects to lob around and enemies to possess. I was overpowered in the hands-on, which Thomas Puha, Remedy’s communications director, assures me won’t be the case in the final game; you will need to unlock abilities and increase your health to get to that point. Your health doesn’t regenerate automatically either, so you need to scour the building
for pickups or find creative ways (like possessing the healing orbs) to heal up. From the hub-based world to the light puzzle elements that unlock new pathways, Control nods to what I think of
as ‘designer genres’ like the Metroidvania, Soulslike and immersive sim. It’s abandoning the blinkered linearity of Remedy’s past efforts, and going into territory that feels like Alan Wake would’ve gone to had these ideas been more prevalent at the time. Beyond the combat, I don’t get to do all that much interacting with the world. It’s more a case of exploring strange rooms, each with their own surrealistic reality- warping twists. There’s a music recording studio (with no purpose for now), and a hall of mirrors, a lavishly decorated area
– all crimsons and golds with an eye- teasing pattern on the walls. Suddenly, the
walls in here shift and new corridors open up, which you diligently follow, taking each new turn as it manifests in front of you until you loop back to the original room, where a new pathway opens, leading to a new power to use. Puha takes control for a mini-boss fight against an Astral Spike – that swirling mass of glitchy energy I talked about
earlier. It fits into the ‘shapeless black
mass’ category alongside unloved videogame enemies like Prey’s Typhon or the Pus of Man in Dark Souls 3, but given that I’m extremely fond of both of those games, it works for me. Instead of fighting it head-on however, Puha lures it through a large containment
door, then loops back around to the main room and shuts it inside. These are pretty simple puzzle-based interactions, and I’d like to see them go a little deeper in the final game, but given that the demo is aimed to showcase the combat, I’m holding out hope that we’ll see this area expanded on a bit more. The Oldest House fluctuates between a particularly tasteful form of cold and corporate and impressively other. One moment I’m in a bright atrium, designed to intimidate and impress visitors, the next I’m tentatively creeping down a dark stone corridor, with angles and surfaces jutting out of places where there’s really no need for angles and surfaces to exist. In 20 minutes I saw more visual variety than in entire other games. Then the already interworldly reality of the Oldest House dissipates and a misty grey landscape of obelisks and strange stepped pyramids unravels before me. This is the Astral Plane. Somewhere in here, Puha tells me, is an inverted black pyramid that I suspect has an awful lot to do with the mysterious events back in what approximates in this game to the real world. TWISTING REALITY
Even though the game is just five months away, I felt like Control remains a mystery, and I like that. There’s the story, of course, which strikes me as even more intriguing and cryptic now than it did before I played the demo. And there’s even a crafting and upgrade system that I barely had the chance to touch. There are still points that need ironing out. The combat, for all its wonderful low-gravity flow, still feels rather ethereal, with the enemies looking and feeling twiggy and unimpactful when you’re duffing them up. I’m also not sure how much longevity there is in throwing bits of furniture and detritus around at enemies, so it’ll be up to the upgradeable Service Weapon – your shape-shifting firearm – and whatever powers we haven’t seen yet to ensure the action remains nice and varied throughout the game. But these are all fixable. Remedy has the right ideas here, and I came away with fresh questions about what the hell is going on in this most abstract of downtown skyscrapers. Remedy, the master of reality-bending intrigue is weaving its most intricate web yet, and I’m definitely more than happy to get caught up in it.
As I levitate with almost complete freedom around the Brutalist atrium of the Central Research area – all clean concrete walkways broken up by formidable trees – I have a sense that this is finally the game that Remedy always wanted to make, the developer’s creative promised land.
Conversations around Remedy games revolve as much around their constraints and shortcomings as their brilliance and ambition, but Control feels liberated, untethered from past limitations. A big part of that is the hub-based and more systemic structure of the game. Control has something of the immersive sim, encouraging you to explore rooms you might otherwise miss to pick up new powers. You can watch over-saturated videos of scientists talking about dimensional fissures, and shuffle through documents that fill you in on the disaster that befell the place you’re exploring. This place is the Oldest House, the headquarters of the FBC – a government division that investigates paranormal activity. You are new boss Jesse Faden, and it’s your first day on the job. The thing is, instead of being shown to your gold-plaqued desk and arranging a ‘getting-to-know-you’ conference call, you arrive to find people floating eerily in the building’s vertiginous expanses – presumably dead – and black glitchy vortexes of violent energy swirling and crunching towards you. It’s a unique vision of the ‘science gone wrong’ trope so beloved by videogames.
In a way, the tone is post-Lovecraftian, set in today’s age where beliefs in gods and squid-faced deities have made way for the cold power of physics, and a sense that whatever’s beyond the tenuous veil of this dimension is much less tangible and
anthropomorphic. But where the laws of cosmic physics are normally terrifying through their stark apathy to humanity, in Control they’re something more malevolent, as I discover in my hands-on. The corrupting force throughout the facility, known as The Hiss, manifests in all kinds of strange forms. It possesses people, for example, and sets them out to kill you. I encountered regular gunning grunts on the ground, but also more powerful levitating enemies, telekinetically hauling chairs, tables, chunks of concrete, you-name-it, at me.
FLYING DEBRIS
In a ghoulish callback to Alan Wake, these people ramble insane scientific nothings to themselves (at least, nothing that my non-sciency brain can translate). You get the sense that their minds have been
stripped of the human component and left only with formulae and theories attempting to make sense of whatever dark energy has taken over the building. The good news is that you, Jesse, have powers of your own. You can levitate high into the air to meet your flying foes, then engage in a duel of flinging whatever the hell your telekinetic pull ability can reel in towards you. Within moments, the courtyard of Central Research is strewn with debris as we entwine ourselves in a gravity-free tussle of office objects. But there’s more to Jesse than impossibly red hair and levitation. By aiming at the enemy and clicking the right analog stick, we dash through the air, slamming into them and disintegrating them into a shower of sparks. That airdash contributes to the liberating weightlessness of controlling Jesse. You can only levitate for a limited amount of time, and can’t keep going up forever, but you can airdash in any direction level with or below you, which means you can, for example, dash over to a ledge and haul yourself up, or dash into the ground to convert it into a devastating ground pound.
An octopus hiding from ashark within a protectivesuit of
shells then jettingaway was a standoutmoment in Blue Planet II, the
BBC’sspectacular underwater documentaryseries. That octopus’ inclusion in
thedemo of Beyond Blue, E-Line Media’sunderwater adventure, nods to thegame’s
relationship with the show,using its insight and spectacle to build Beyond
Blue’s worldThe latest demo is set in the atoll biome.It’s far more colourful
than the murkytwilight zone of the previous build, and arainbow of corals and
fish bask in thesunlight shallower water offers. The fullgame will also feature
a third biome – thedeep sea abyss where the only source oflight is
bioluminescence.Researcher Mirai and her team havebeen called to the South
China Sea toinvestigate unusual biological activityand this new demo intro
tells me I’mtrailing a superpod of sperm whales,hoping to discover more about
theirsocial and emotional lives.My task here is fairly straightforward– head to
a series of buoys and use them to lock onto nearby sounds. Once I knowthe
location of the sound I go and seewhat’s making it. As I swim Mirai chatswith
her remote team so you get a growingsense of those relationships even thoughyou
won’t see the people.VP of marketing, Steve Zimmerman,tells me that the full
game will also have aThe sub is where you makethe bigger narrative decisions so
as not todistract you while swimming. When you’reswimming about, the priority
is immersionin the moment-to-moment thrills.WHALE OF A TIMEBeyond Blue won’t
shy away from issueslike coral bleaching and plastic pollutionbut it will be
able to use its setting – 20years in the future – to explore possiblesolutions.
Zimmerman also mentionsother decisions Mirai will face around whoto share her
research with, whether that’sthe whole world, a specific country, or
acommercial enterprise.I ask Zimmerman for his favouriteocean fact and he
responds withsomething science can’t answer yet. “Iwant to know why the
humpbacks sing,”he says. “[We] haven’t learned why, andour game’s probably not
going to answerthat question. But we’re hoping to inspireanother generation of
people who mightstart looking into things like that.”