Griftlands
How to
betray friends and influence people
When
a game describes itself as “an RPG where everything is negotiable”,
you
might be forgiven for imagining a certain type of visual novel. This,
however,
really is an RPG. One with a superb cartoon-style art, evocative
locations,
and a giant snail with legs that has haunted our nightmares since
we
first caught sight of it in the trailer.
There’s
the turn-based combat that you’d normally expect, but it takes place in a world
where
you’re encouraged to make a profit by any means you can (you can even turn in
your
mates for a bounty if you choose); yet this is also a world where NPCs will
react to
– and
remember – your actions. Better hope that pal doesn’t hold a grudge.