Griftlands

Griftlands 

PC

How to betray friends and influence people

When a game describes itself as “an RPG where everything is negotiable”,
you might be forgiven for imagining a certain type of visual novel. This,
however, really is an RPG. One with a superb cartoon-style art, evocative
locations, and a giant snail with legs that has haunted our nightmares since
we first caught sight of it in the trailer.
There’s the turn-based combat that you’d normally expect, but it takes place in a world
where you’re encouraged to make a profit by any means you can (you can even turn in
your mates for a bounty if you choose); yet this is also a world where NPCs will react to
– and remember – your actions. Better hope that pal doesn’t hold a grudge.

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